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In the original Ultima games, the player might have been all alone, but he did get to be the hero. In U.O., the player has to struggle for recognition. "Playing a virtual-world game takes some getting used to," Garriott told me. "You have to realize that the world is what you make of it. Unfortunately, that means most likely you're going to have a relatively mediocre life."
Familiar territory for most of us, I imagine.
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